Transforming spaces into
living, breathing experiences.

Story

My journey began in cégep, where I first explored interactive media through team projects and creative experiments. Those early experiences sparked a passion for blending art and technology, which I carried into my studies at UQAM and beyond. Over time, I’ve created works ranging from small generative pieces to large-scale immersive experiences, always driven by curiosity and the joy of making ideas tangible. Along the way, I’ve collaborated with talented artists, worked on ambitious projects with La Cargaison, and continued to develop my own practice at the crossroads of visuals, sound, and interactivity. Want the full details? Download my CV.

Story

My journey began in cégep, where I first explored interactive media through team projects and creative experiments. Those early experiences sparked a passion for blending art and technology, which I carried into my studies at UQAM and beyond. Over time, I’ve created works ranging from small generative pieces to large-scale immersive experiences, always driven by curiosity and the joy of making ideas tangible. Along the way, I’ve collaborated with talented artists, worked on ambitious projects with La Cargaison, and continued to develop my own practice at the crossroads of visuals, sound, and interactivity. Want the full details? Download my CV.

Story

My journey began in cégep, where I first explored interactive media through team projects and creative experiments. Those early experiences sparked a passion for blending art and technology, which I carried into my studies at UQAM and beyond. Over time, I’ve created works ranging from small generative pieces to large-scale immersive experiences, always driven by curiosity and the joy of making ideas tangible. Along the way, I’ve collaborated with talented artists, worked on ambitious projects with La Cargaison, and continued to develop my own practice at the crossroads of visuals, sound, and interactivity. Want the full details? Download my CV.

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Projects

From intimate interactive pieces to large-scale immersive shows, each project has been a step in my journey to be a better artist.

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Projects

From intimate interactive pieces to large-scale immersive shows, each project has been a step in my journey to be a better artist.

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Projects

From intimate interactive pieces to large-scale immersive shows, each project has been a step in my journey to be a better artist.

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viewers

From festival crowds to cathedral audiences, my projects have reached thousands of people in shared moments of wonder.

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viewers

From festival crowds to cathedral audiences, my projects have reached thousands of people in shared moments of wonder.

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viewers

From festival crowds to cathedral audiences, my projects have reached thousands of people in shared moments of wonder.

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artist, Many Collaborators

I work closely with fellow artists, programmers, musicians, and designers, learning something new from every collaboration.

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artist, Many Collaborators

I work closely with fellow artists, programmers, musicians, and designers, learning something new from every collaboration.

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artist, Many Collaborators

I work closely with fellow artists, programmers, musicians, and designers, learning something new from every collaboration.

FAQs

FAQs

FAQs

Who do you usually collaborate with?

I work with artists, coders, scenographers, musicians, it's all depending on the project.

What tools do you use?

I use a vast array of softwares and technologies like: TouchDesigner, After Effects, photoshop, Illustrator, Arduino, Resolume, MaddMapper

Do you only do projection mapping?

No, also interactive installations, generative art, VR, etc.

Can you handle both the art and the tech side?

Yes — integration/programming + animation/design depending on the project.

Who do you usually collaborate with?

I work with artists, coders, scenographers, musicians, it's all depending on the project.

What tools do you use?

I use a vast array of softwares and technologies like: TouchDesigner, After Effects, photoshop, Illustrator, Arduino, Resolume, MaddMapper

Do you only do projection mapping?

No, also interactive installations, generative art, VR, etc.

Can you handle both the art and the tech side?

Yes — integration/programming + animation/design depending on the project.

Who do you usually collaborate with?

I work with artists, coders, scenographers, musicians, it's all depending on the project.

What tools do you use?

I use a vast array of softwares and technologies like: TouchDesigner, After Effects, photoshop, Illustrator, Arduino, Resolume, MaddMapper

Do you only do projection mapping?

No, also interactive installations, generative art, VR, etc.

Can you handle both the art and the tech side?

Yes — integration/programming + animation/design depending on the project.

I turn pixels, wires, and code into something you can’t forget. :P